DLSS 3.5: Enhancing Ray-Traced Image Quality
DLSS 3.5 Delivers Even Better Ray-Traced Image Quality
Nvidia’s Deep Learning Super Sampling (DLSS) technology has made significant strides since its introduction with the Turing-based RTX 20 Series GPUs. Now, with the release of DLSS 3.5, Nvidia brings even more improvements to the table.
Introducing Ray Reconstruction
Nvidia has introduced a new feature called Ray Reconstruction with DLSS 3.5. This feature utilizes a new AI network trained on supercomputers to generate higher-quality pixels in between the sampled rays. Unlike traditional denoisers that rely on hand-tuned optimizations, Ray Reconstruction leverages AI to deliver superior image quality.
In 2022, Nvidia showcased real-time denoisers, which allowed developers to achieve great-looking results in games even with a limited budget of rays per pixel. However, Ray Reconstruction takes this technique to the next level, offering improved image quality across a range of supported games.
DLSS 3.5 Support in Upcoming Games
Several highly anticipated games are expected to release in the second half of 2023 with DLSS 3.5 support. These games include Cyberpunk 2077 and Phantom Liberty Expansion, Alan Wake 2, and Portal with RTX. Nvidia has also announced an RTX Remix project for Half-Life 2, which will support full ray-tracing, DLSS 3, and Nvidia Reflex for lower input lag.
Although DLSS 3.5 support is currently limited, the adoption of DLSS 3 has been steadily increasing. With over 35 games already supported, including the upcoming AMD-partnered Starfield game, we can expect rapid adoption for DLSS 3.5 as well.
Exciting Times Ahead
We are eagerly awaiting the release of DLSS 3.5, along with new graphics drivers and the upcoming games. Nvidia’s DLSS technology continues to push the boundaries of image quality and performance in gaming. Let us know in the comments below if you’re excited about the next chapter of DLSS and how the new features have impressed you!